AU2012: Erweiterte Character Tools und Systeme in 3DS Max PDF  | Drucken |  E-Mail
Geschrieben von: Autodesk University Team   
Dienstag, 26. November 2013 um 09:21 Uhr

Autodesk® 3ds Max® software provides a comprehensive and flexible set of tools for developing character animation rigs and systems. This class will focus on taking it to the next level by exploring advanced features for developing character rigs and systems. We will use MAXScript to develop tool sets that help you create custom reusable character systems. The class will introduce you to new ways of thinking that enable character technical directors to provide character rigs with depth. Attendees should have prior knowledge of rigging in 3ds Max.

Key Learning
  • Construct expandable and customizable character systems
  • Explain controller stacks and list dynamic methods of use
  • Describe the tools and systems used in 3ds Max for character setup
  • Develop character systems using MAXScript

Handout und mehr  finden Sie auf AU-Online! Hier geht es zur Registrierung /Anmeldung 

Zuletzt aktualisiert am Dienstag, 26. November 2013 um 09:21 Uhr